<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Congleton, Ben</style></author><author><style face="normal" font="default" size="100%">Mark S. Ackerman</style></author><author><style face="normal" font="default" size="100%">Mark W. Newman</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">The ProD Framework for Proactive Displays</style></title><secondary-title><style face="normal" font="default" size="100%">Proceedings of the 21st Annual ACM Symposium on User Interface Software and Technology (UIST&#039;08)</style></secondary-title></titles><keywords><keyword><style  face="normal" font="default" size="100%">audience-awareness</style></keyword><keyword><style  face="normal" font="default" size="100%">awareness</style></keyword><keyword><style  face="normal" font="default" size="100%">collaborative systems</style></keyword><keyword><style  face="normal" font="default" size="100%">pervasive computing</style></keyword><keyword><style  face="normal" font="default" size="100%">proactive displays</style></keyword><keyword><style  face="normal" font="default" size="100%">public displays</style></keyword><keyword><style  face="normal" font="default" size="100%">software framework</style></keyword><keyword><style  face="normal" font="default" size="100%">ubiquitous computing</style></keyword></keywords><dates><year><style  face="normal" font="default" size="100%">2008</style></year><pub-dates><date><style  face="normal" font="default" size="100%">10/2008</style></date></pub-dates></dates><urls><web-urls><url><style face="normal" font="default" size="100%">Complete</style></url></web-urls></urls><pages><style face="normal" font="default" size="100%">221-230</style></pages><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">&lt;p&gt;A proactive display is an application that selects content to display based on the set of users who have been detected nearby. For example, the Ticket2Talk [17] proactive display application presented content for users so that other people would know something about them. It is our view that promising patterns for proactive display applications have been discovered, and now we face the need for frameworks to support the range of applications&lt;/p&gt;&lt;p&gt;that are possible in this design space.&lt;/p&gt;&lt;p&gt;In this paper, we present the Proactive Display (ProD)&lt;/p&gt;&lt;p&gt;Framework, which allows for the easy construction of proactive&lt;/p&gt;&lt;p&gt;display applications. It allows a range of proactive&lt;/p&gt;&lt;p&gt;display applications, including ones already in the literature.&lt;/p&gt;&lt;p&gt;ProD also enlarges the design space of proactive display&lt;/p&gt;&lt;p&gt;systems by allowing a variety of new applications that&lt;/p&gt;&lt;p&gt;incorporate different views of social life and community.&lt;/p&gt;</style></abstract></record><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Mark S. Ackerman</style></author><author><style face="normal" font="default" size="100%">Starr, Brian</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">Social Activity Indicators: Interface Components for CSCW Systems</style></title><secondary-title><style face="normal" font="default" size="100%">Proceedings of the 8th Annual ACM Symposium on User Interface and Software Technology (UIST&#039;95)</style></secondary-title></titles><keywords><keyword><style  face="normal" font="default" size="100%">awareness</style></keyword><keyword><style  face="normal" font="default" size="100%">human-computer interfaces</style></keyword><keyword><style  face="normal" font="default" size="100%">information systems</style></keyword><keyword><style  face="normal" font="default" size="100%">social activity</style></keyword><keyword><style  face="normal" font="default" size="100%">social UX</style></keyword><keyword><style  face="normal" font="default" size="100%">user interfaces</style></keyword><keyword><style  face="normal" font="default" size="100%">visualization</style></keyword></keywords><dates><year><style  face="normal" font="default" size="100%">1995</style></year></dates><urls><web-urls><url><style face="normal" font="default" size="100%">Complete</style></url></web-urls></urls><pages><style face="normal" font="default" size="100%">159–168</style></pages><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">&lt;p&gt;Knowing what social activity is occurring within and through a Computer-Supported Cooperative Work (CSCW) system is often very useful. This is especially true for computer-mediated communication systems such as chat and other synchronous applications. People will attend to these systems more closely when they know that there is interesting activity on them. Interface mechanisms for indicating social activity, however, are often ad-hoc, if present at all. This paper argues for the importance of displaying social activity as well as proposes a generalized mechanism for doing so. This social activity indication mechanism is built upon a new CSCW toolkit, the Cafe ConstructionKit, and the Cafe ConstructionKit provides a number of important facilities for making construction of these indicators easy and straight-forward. Accordingly, this paper presents both the Cafe ConstructionKit as a CSCW toolkit as well as a mechanism for creating activity indicators.&lt;/p&gt;</style></abstract></record></records></xml>