<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>17</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Mark S. Ackerman</style></author><author><style face="normal" font="default" size="100%">Starr, Brian</style></author><author><style face="normal" font="default" size="100%">Hindus, Debby</style></author><author><style face="normal" font="default" size="100%">Scott D. Mainwaring</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">Hanging on the &#039;Wire: A Field Study of an Audio-only Media Space</style></title><secondary-title><style face="normal" font="default" size="100%">ACM Transactions on Computer-Human Interaction</style></secondary-title></titles><keywords><keyword><style  face="normal" font="default" size="100%">audio</style></keyword><keyword><style  face="normal" font="default" size="100%">audio spaces</style></keyword><keyword><style  face="normal" font="default" size="100%">CMC</style></keyword><keyword><style  face="normal" font="default" size="100%">computer-mediated communication</style></keyword><keyword><style  face="normal" font="default" size="100%">electronic social spaces</style></keyword><keyword><style  face="normal" font="default" size="100%">media spaces</style></keyword><keyword><style  face="normal" font="default" size="100%">mediated communication</style></keyword><keyword><style  face="normal" font="default" size="100%">norms</style></keyword><keyword><style  face="normal" font="default" size="100%">privacy</style></keyword><keyword><style  face="normal" font="default" size="100%">rich interactions</style></keyword><keyword><style  face="normal" font="default" size="100%">social interactions</style></keyword><keyword><style  face="normal" font="default" size="100%">social presence</style></keyword><keyword><style  face="normal" font="default" size="100%">speech interactions</style></keyword><keyword><style  face="normal" font="default" size="100%">telepresence</style></keyword></keywords><dates><year><style  face="normal" font="default" size="100%">1997</style></year></dates><urls><web-urls><url><style face="normal" font="default" size="100%">Complete</style></url></web-urls></urls><volume><style face="normal" font="default" size="100%">4</style></volume><pages><style face="normal" font="default" size="100%">39–66</style></pages><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">&lt;p&gt;The primary focus of this article is an analysis of an audio-only media space from a computer-supported cooperative work (CSCW) perspective. To explore whether audio by itself is suitable for shared media systems, we studied a workgroup using an audio-only media space. This media space, called Thunderwire, combined high-quality audio with open connec-tions to create a shared space for its users. The two-month field study provided a richly nuanced understanding of this audio spaces social use. The system afforded rich sociable interactions. As well, users were able to create a useful, usable social space; however, through an analysis of the social norms that the participants formulated, we show that they had to take into account being in an audio-only environment. Within the field study, then, audio by itself was sufficient for a usable media space and a useful social space, but users were forced to adapt to many audio-only and system conditions. The article also considers audios implications for privacy.&lt;/p&gt;</style></abstract><issue><style face="normal" font="default" size="100%">1</style></issue></record><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Hindus, Debby</style></author><author><style face="normal" font="default" size="100%">Mark S. Ackerman</style></author><author><style face="normal" font="default" size="100%">Scott D. Mainwaring</style></author><author><style face="normal" font="default" size="100%">Starr, Brian</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">Thunderwire: A Field Study of an Audio-only Media Space</style></title><secondary-title><style face="normal" font="default" size="100%">Proceedings of the 1996 ACM Conference on Computer Supported Cooperative Work (CSCW&#039;96)</style></secondary-title></titles><keywords><keyword><style  face="normal" font="default" size="100%">audio</style></keyword><keyword><style  face="normal" font="default" size="100%">audio spaces</style></keyword><keyword><style  face="normal" font="default" size="100%">CMC</style></keyword><keyword><style  face="normal" font="default" size="100%">computer-mediated communication</style></keyword><keyword><style  face="normal" font="default" size="100%">electronic social spaces</style></keyword><keyword><style  face="normal" font="default" size="100%">media spaces</style></keyword><keyword><style  face="normal" font="default" size="100%">mediated communication</style></keyword><keyword><style  face="normal" font="default" size="100%">norms</style></keyword><keyword><style  face="normal" font="default" size="100%">rich interactions</style></keyword><keyword><style  face="normal" font="default" size="100%">social interactions</style></keyword><keyword><style  face="normal" font="default" size="100%">social presence</style></keyword><keyword><style  face="normal" font="default" size="100%">speech interactions</style></keyword><keyword><style  face="normal" font="default" size="100%">telepresence</style></keyword></keywords><dates><year><style  face="normal" font="default" size="100%">1996</style></year></dates><urls><web-urls><url><style face="normal" font="default" size="100%">Complete</style></url></web-urls></urls><pages><style face="normal" font="default" size="100%">238–247</style></pages><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">&lt;p&gt;To explore the potential of using audio by itself in a shared media system, we studied a workgroup using an audio-only media space. This media space, called Thunderwire, combined high-quality audio with open connections to create a shared space for its users. The two-month field study provided a richly nuanced understanding of this audio space&#039;s social use. The system afforded rich sociable interactions. Indeed, within the field study, audio by itself afforded a telepresent environment for its users. However while a usable media space and a useful social space, Thunderwire required its users to adapt to many audio-only conditions.&lt;/p&gt;</style></abstract></record><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>17</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Schmandt, Chris</style></author><author><style face="normal" font="default" size="100%">Ackerman, Mark S.</style></author><author><style face="normal" font="default" size="100%">Hindus, Debby</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">Augmenting a window system with speech input</style></title><secondary-title><style face="normal" font="default" size="100%">IEEE Computer</style></secondary-title></titles><keywords><keyword><style  face="normal" font="default" size="100%">interface control language</style></keyword><keyword><style  face="normal" font="default" size="100%">speech input</style></keyword><keyword><style  face="normal" font="default" size="100%">speech interface</style></keyword><keyword><style  face="normal" font="default" size="100%">user interface</style></keyword><keyword><style  face="normal" font="default" size="100%">windows interface</style></keyword><keyword><style  face="normal" font="default" size="100%">X Window System</style></keyword></keywords><dates><year><style  face="normal" font="default" size="100%">1990</style></year></dates><urls><web-urls><url><style face="normal" font="default" size="100%">Complete</style></url></web-urls></urls><volume><style face="normal" font="default" size="100%">23</style></volume><pages><style face="normal" font="default" size="100%">50–56</style></pages><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">&lt;p&gt;Despite high expectations, there have been few convincing demonstrations of speech input in desktop computing environments. We have focused on window systems, where speech might provide an auxiliary channel to support window navigation.&lt;/p&gt;&lt;p&gt;Xspeak, our speech interface to the X Window System, associates words with each window. Speaking a window&#039;s name moves it to the front of the screen and moves the cursor into it. Speech does not provide a keyboard substitute, but it does assume some of the functions currently assigned to the mouse. Thus, a user can manage a number of windows without removing his or her hands from the keyboard.&lt;/p&gt;&lt;p&gt;We provided this interface to a group of student programmers who used it for several months. This pilot study was designed to identify some initial considerations for using speech recognition in workstations&lt;/p&gt;</style></abstract></record></records></xml>